On 18 November, the game engine made its debut in the action role-playing genre of video games with Dragon Age.
#FROSTBITE GAME ENGINE PLATFORMS SERIES#
Zombies became the first game of its series to run on Frostbite. įirst released on 19 August 2014, Plants vs.
#FROSTBITE GAME ENGINE PLATFORMS UPGRADE#
On 15 November, Need for Speed Rivals became the second game of its series to use the game engine and the first since the upgrade to Frostbite 3. On 13 November in San Jose, Andersson announced that future Frostbite games and an updated version of Battlefield 4 would be powered by Mantle, a low-overhead rendering API co-developed by AMD and DICE. On one map of Battlefield 4, it was possible for players to destroy a dam, causing the entire map to be flooded by water.
![frostbite game engine platforms frostbite game engine platforms](https://img.youtube.com/vi/DT_4a7aEOC0/0.jpg)
In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as Levolution in Battlefield 4. In March 2013, Battlefield executive producer Patrick Bach announced that Frostbite 3 would not support the Wii U, saying that "the Wii U is not a part of our focus right now." The third generation of Frostbite made its debut in Battlefield 4 on 29 October. On 26 March 2013, Army of Two became the first third-person shooter and last video game to employ Frostbite 2. On 23 October, Medal of Honor became the first game of its series to feature Frostbite in both single and multiplayer. On, DICE rendering architect Johan Andersson said that future personal computer video games running on Frostbite would have to be played on 64-bit operating systems. It took a year for EA Black Box, the developer of Need for Speed: The Run, to re-purpose the game engine for driving instead of shooting. For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in Need for Speed, which was released on 15 November. Further changes to the engine included the addition of suppressive fire and disabling vehicles before destroying them. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. Frostbite 2 features powerful upgrades such as deferred rendering and real-time radiosity. On 25 October 2011, Frostbite 2 made its debut in Battlefield 3. This version was also employed in the multiplayer aspect of Medal of Honor (2010), becoming the first video game outside of the Battlefield series to run on Frostbite. In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures. A newer version of Frostbite would later be employed in Battlefield 1943 (2009) and Battlefield (2010), which would come to be known as Frostbite 1.5. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment. The engine was developed with an HDR Audio and Destruction 1.0. The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield.
![frostbite game engine platforms frostbite game engine platforms](https://static1.gamerantimages.com/wordpress/wp-content/uploads/Battlefield-4-collapsing-tower.jpg)
Destruction in Battlefield on Frostbite 1